Game Error
ARC Raiders
Quick-Use Item Global Cooldown - ARC Raiders Gameplay Mechanic Guide
๐ฏ Quick Answer
The shared cooldown between the Snaphook and Cloak is an intentional gameplay mechanic, not a glitch, designed to balance the use of powerful active abilities.
SECTION 1: OVERVIEW
The observed behavior where the Snaphook and Cloak items enter a shared cooldown state is a core gameplay mechanic, not a software error or glitch. This system is a global cooldown (GCD) applied to the "Quick Use" item slot. The mechanic is present in the current live version of ARC Raiders on Windows PC via Steam and the Epic Games Store. This is a universal system feature with a 100% occurrence rate when triggering one Quick-Use item while another is equipped. The severity impact is classified as a gameplay balance constraint, directly influencing tactical decisions and loadout synergy. No error codes, crash reports, or debug messages are generated by this system as it is functioning as designed.SECTION 2: SYMPTOMS
The system triggers a cooldown timer on all equipped Quick-Use items upon the activation of any single one. This occurs during gameplay when the player uses the keybind assigned to the Quick-Use slot. The player observes the intended visual and audio effects of the activated item (e.g., Snaphook deployment or Cloak engagement). Immediately following activation, the UI displays an active cooldown timer overlay on the icon of *both* the used item and the unused, alternate Quick-Use item. The unused item remains inaccessible for the duration of the cooldown, preventing sequential or simultaneous activation of multiple powerful abilities.SECTION 3: COMMON CAUSES
Category: Game Design Mechanic Specific technical explanation: The game engine implements a single cooldown timer linked to the player's Quick-Use inventory slot, not to individual items. Activating any item in this slot triggers the global timer, disabling the slot entirely. Why this causes the problem: This design enforces a decision-making cost for using powerful mobility or utility tools, preventing ability stacking and promoting strategic choice over rotational sequencing. Category: Configuration Error Specific technical explanation: Misinterpretation of loadout screen functionality. The interface allows two items to be placed in the "Quick-Use" loadout section, implying independent readiness. Why this causes the problem: The UI presents inventory management, not independent cooldown tracking. This leads to the incorrect assumption that items in these slots operate on separate resources. Category: Gameplay Balance Parameter Specific technical explanation: The global cooldown duration is a tunable parameter set by the developers to control the pace of engagement and the power ceiling of a single player's kit. Why this causes the problem: Without this restriction, players could chain high-impact abilities (e.g., Cloak into immediate Snaphook escape) with no counterplay window, disrupting intended combat flow and balance.SECTION 4: SOLUTIONS
The following solutions address the core issue of adapting to the confirmed game mechanic.Solution 1: Loadout Reconfiguration for Independent Cooldowns
Difficulty: Easy Time Required: 2 minutes Success Rate: High Prerequisites: None Steps:- From the main menu or in-camp, access the Loadout screen.
- Identify the Quick-Use slot (typically one icon, often represented by a grenade or gadget symbol).
- Remove one of the two items you have assigned to this shared slot. You can only have one active item in the Quick-Use slot at any time.
- Assign the removed item to a different, independent active slot if available (e.g., a dedicated Grenade slot or Ability slot), as dictated by your unlocked gear and the game's loadout framework.
- Confirm the loadout and enter a match or practice range to verify the items now operate on separate cooldown timers.
Solution 2: Strategic Ability Sequencing and Timing Adjustment
Difficulty: Medium Time Required: 15-30 minutes of practice Success Rate: High Prerequisites: Understanding of item cooldown durations Steps:- Enter the Practice Range.
- Equip the two desired items (e.g., Snaphook and Cloak) in the Quick-Use slot to confirm the shared cooldown behavior.
- Activate the Snaphook and note the exact cooldown duration displayed on both item icons.
- Wait for the global cooldown to complete fully.
- Activate the Cloak and note its specific effect duration and the subsequent cooldown.
- Develop an engagement rhythm that accounts for the full cooldown period as a vulnerable window. Plan uses such that the global cooldown is triggered at a tactically safe moment.
Solution 3: Review Official Gameplay Systems Documentation
Difficulty: Easy Time Required: 5 minutes Success Rate: Medium Prerequisites: Access to official patch notes or guides Steps:- Navigate to the official ARC Raiders website or the game's official news blog on its Steam or Epic Games Store page.
- Search for "patch notes," "gameplay guide," or "systems explained" published by the developer, Embark Studios.
- Look for sections detailing "Gadgets," "Quick-Use Items," or "Ability Cooldowns."
- Cross-reference the described behavior with the observed in-game cooldown mechanic to confirm intentional design.