Graphics Issue ARC Raiders

Blob Graphics and Missing Textures in ARC Raiders - Fix Guide

📅 Published: 2026-02-05 🔄 Updated: 2026-02-05 👥 Reports: 4 ⚡ Severity: 🟢 Low

🎯 Quick Answer

Lower the Texture Streaming Pool setting to "Low" or "Medium" to resolve blob graphics and missing textures caused by insufficient GPU VRAM on the NVIDIA GeForce GTX 1060 3GB.

SECTION 1: OVERVIEW

The "blob graphics" error in ARC Raiders is a texture streaming failure where environmental assets fail to render at their intended resolution. This error manifests as low-resolution, blurry, or completely missing textures on surfaces, objects, and terrain. The problem is specific to the Windows PC platform. It occurs in the live game version following the Early Access release. This is a common error for systems with graphics cards possessing 4GB of VRAM or less. The severity is game-breaking, as it severely compromises visual fidelity and environmental recognition, impacting gameplay. No specific error code is generated; the failure is purely graphical. The issue is directly tied to the game's texture streaming system overwhelming the available video memory.

SECTION 2: SYMPTOMS

The application renders environmental textures at extremely low resolution, appearing as amorphous colored blobs. Geometry such as walls, floors, and terrain meshes may fail to render any surface texture, appearing as flat, low-detail shapes. Textures intermittently flicker between the correct high-resolution asset and the low-resolution blob state during gameplay. The game maintains a stable framerate counter despite the severe graphical corruption. These symptoms persist throughout gameplay sessions across all maps and modes. The rendering engine fails to stream and retain texture data in GPU memory, causing constant texture pop-in and degradation.

SECTION 3: COMMON CAUSES

Category: Hardware Limitation Specific technical explanation: GPU VRAM capacity is insufficient for the game's default texture streaming pool. The NVIDIA GeForce GTX 1060 3GB meets the minimum specification but lacks the buffer for high-quality textures, causing constant cache thrashing. Why this causes the problem: The texture streaming system attempts to load textures that exceed the available VRAM, resulting in failed loads and fallback to low-resolution mipmaps. Category: Configuration Error Specific technical explanation: In-game "Texture Streaming Pool" setting is configured too high for the available VRAM. Why this causes the problem: This setting pre-allocates a portion of VRAM for textures. An over-allocation forces the system to use system RAM as a slow swap file, causing severe streaming delays and corruption. Category: Software Conflict Specific technical explanation: Outdated or corrupted graphics driver with inefficient memory management for the Unreal Engine 5 Nanite/Virtual Texture system. Why this causes the problem: The driver fails to properly allocate and purge texture data, leading to memory leaks and cache errors that exacerbate VRAM limitations. Category: Game Bug Specific technical explanation: The game's texture streaming logic does not adequately scale down its memory footprint for GPUs with 4GB VRAM or less. Why this causes the problem: The engine defaults to texture budgets designed for higher-VRAM cards, assuming faster asset streaming from storage than is possible on some SSD configurations. Category: Configuration Error Specific technical explanation: Windows Page File is disabled or set too small on the system drive. Why this causes the problem: When VRAM and system RAM are saturated, the texture streaming system requires virtual memory to operate. An insufficient page file causes memory allocation failures.

SECTION 4: SOLUTIONS

Solution 1: Reduce Texture Streaming Pool Setting

Difficulty: Easy Time Required: 2 minutes Success Rate: High Prerequisites: None Steps: Technical Explanation: This setting directly controls the amount of GPU VRAM reserved for texture data. Reducing it forces the game to use a smaller, more manageable texture cache that fits within the GTX 1060 3GB's constraints, preventing cache overflow and corruption. Verification: Load into a match and observe environmental textures. Walls, floors, and objects should render with consistent, stable textures without flickering or blob-like appearance.

Solution 2: Perform a Clean Graphics Driver Installation

Difficulty: Medium Time Required: 10 minutes Success Rate: Medium Prerequisites: Administrator access, internet connection Steps: Technical Explanation: A clean installation removes corrupted driver files and registry entries that can cause memory management faults. The latest driver includes optimizations for Unreal Engine 5 titles, improving texture streaming efficiency. Verification: Check driver version in NVIDIA Control Panel > System Information. Confirm the installation of the latest version. Texture streaming should be more stable with the in-game pool set to Medium or Low.

Solution 3: Adjust Virtual Memory (Page File) Settings

Difficulty: Medium Time Required: 5 minutes Success Rate: Medium Prerequisites: Administrator access Steps: Technical Explanation: ARC Raiders' texture streaming system uses system RAM as an overflow buffer when VRAM is full. A sufficient, fixed-size page file on a fast SSD provides a stable backing store for this overflow, preventing memory allocation errors. Verification: The system no longer generates "out of memory" warnings for other applications while ARC Raiders is running. Texture streaming exhibits fewer severe pop-in events.

Solution 4: Lower Global Texture and View Distance Settings

Difficulty: Easy Time Required: 3 minutes Success Rate: High Prerequisites: None Steps: Technical Explanation: Reducing Texture Quality decreases the resolution of each texture asset, lowering VRAM consumption per texture. Lowering View Distance reduces the number of unique texture assets loaded at once. This combined reduction alleviates pressure on the limited 3GB VRAM pool. Verification: Monitor VRAM usage using a tool like GPU-Z. Usage should remain consistently below 2900MB during gameplay. Texture corruption should cease.

Solution 5: Modify Engine Configuration File (Advanced)

Difficulty: Advanced Time Required: 7 minutes Success Rate: Medium Prerequisites: File editing knowledge Steps: Technical Explanation: Manually setting r.Streaming.PoolSize enforces a hard VRAM budget lower than the default, preventing overflow. r.Streaming.HLODStrategy=0 prioritizes loading essential textures first. The Read-only attribute locks these values. Verification: The game respects the .ini settings. Texture streaming is more aggressive in downgrading distant object quality to preserve memory for nearby textures.

Solution 6: Disable Fullscreen Optimizations for the Game Executable

Difficulty: Easy Time Required: 2 minutes Success Rate: Low Prerequisites: None Steps: Technical Explanation: This Windows feature can interfere with exclusive fullscreen mode and GPU resource scheduling. Disabling it may grant the game more direct control over memory allocation, reducing overhead that contributes to streaming latency. Verification: The game may exhibit slightly improved texture streaming consistency, though this is a secondary measure that works best in conjunction with primary VRAM management solutions.

SECTION 5: PREVENTION

Maintain graphics drivers updated on a monthly schedule, prioritizing Game Ready Drivers for newly played titles. Regularly monitor GPU VRAM usage with tools like GPU-Z to establish a baseline for stable gameplay. Configure game graphics settings to consistently use 80-90% of available VRAM at most, leaving headroom for streaming operations. Perform a quarterly clean driver installation using DDU to prevent file corruption accumulation. Ensure the Windows page file remains on the fastest SSD and is set to a system-managed size after initial troubleshooting. Validate game file integrity through your distribution platform (Steam/Epic) after every major game patch.

SECTION 6: WHEN TO CONTACT SUPPORT

Contact official ARC Raiders support if all configuration-based solutions fail and the issue persists on a different, higher-VRAM GPU in the same system, indicating a deeper software conflict. Provide the dxdiag report and the game's log files located in C:\Users\[YourUsername]\AppData\Local\ARC\Saved\Logs. Include a detailed description of the tested solutions and their outcomes. Official support channels are accessible through the game's official website or the publisher's support portal. Escalation is necessary only after confirming the hardware meets minimum specifications and all software-level troubleshooting is exhausted.