Graphics Issue ARC Raiders

ARC Raiders Freezing and Texture Streaming Issues - Complete Fix Guide

📅 Published: 2026-02-05 🔄 Updated: 2026-02-05 👥 Reports: 3 ⚡ Severity: 🟢 Low

🎯 Quick Answer

The primary fix for constant freezing and texture streaming failures in ARC Raiders is to resolve the high memory load and storage bottleneck by upgrading system RAM and verifying game file integrity.

SECTION 1: OVERVIEW

The ARC Raiders freezing and texture streaming error is a performance degradation event characterized by sustained frame-time spikes and asset loading failures. This error occurs on the Windows PC platform. The problem manifests in game versions following major content updates that increase asset streaming demands. This is a common error with a game-breaking severity impact, as it prevents normal gameplay interaction. The technical symptoms include a complete halt in frame rendering for 3-5 seconds, repeated micro-freezes, failure to load character models for approximately 5 seconds upon spawn, and low-resolution texture streaming described as "play-doh" quality. No specific error code is generated; the failure is observed through performance monitoring software showing CPU utilization drops from 40-50% to 20% during freezes, constant 90% memory load, and sub-optimal GPU utilization at ~50%.

SECTION 2: SYMPTOMS

The application exhibits severe frame-time inconsistency during gameplay. Texture assets fail to stream at the required LOD, presenting low-resolution models. The character model does not render for the first 5 seconds after loading into a raid instance. The primary executable process halts for 3-5 second intervals when the player performs actions including weapon discharge, traversing into new zones, or executing rapid movement. Concurrent monitoring shows the CPU utilization metric drops by 20-30 percentage points during each freeze event. The system memory load remains at or above 90% for the duration of the session. The game becomes non-interactive during these intervals, which can result in player death during the loading phase.

SECTION 3: COMMON CAUSES

Category: Hardware Limitation / Memory Exhaustion Specific technical explanation: Insufficient system RAM (16GB) operating at 90% load causes the Windows memory manager to engage in aggressive paging. This creates a storage I/O bottleneck when the game attempts to stream new assets. Why this causes the problem: High memory pressure forces constant swapping between RAM and the page file on the SSD, stalling the main thread when new game assets are required. Category: Storage Bottleneck / Hardware Degradation Specific technical explanation: An aging SATA SSD (Samsung 850 EVO) may exhibit degraded read performance or high latency, failing to meet the game's asset streaming throughput requirements. Why this causes the problem: Slow or inconsistent data retrieval from storage directly causes the rendering thread to wait for texture and geometry data, manifesting as freezes. Category: Software Conflict / Background Process Interference Specific technical explanation: Third-party optimization or monitoring tools like Process Lasso can conflict with the game's internal thread scheduler or the Easy Anti-Cheat service. Why this causes the problem: Forcing CPU priority and affinity can disrupt the game engine's expected thread management, leading to scheduling conflicts and CPU utilization drops. Category: Configuration Error / Shader Cache Corruption Specific technical explanation: The DirectX Shader Cache or the game's own compiled shader cache located in the %LOCALAPPDATA% directory contains invalid or outdated data. Why this causes the problem: The rendering pipeline recompiles shaders on-demand during gameplay, causing massive CPU spikes and frame stalls when encountering new effects or textures. Category: Game Bug / Memory Leak or Streaming Bug Specific technical explanation: A software defect in the game's asset streaming system fails to properly manage texture memory, leading to thrashing or excessive garbage collection pauses. Why this causes the problem: The engine's internal management of assets becomes inefficient, causing periodic stalls as it attempts to load and unload resources. Category: Configuration Error / Power Management Profile Specific technical explanation: The Windows power plan or NVIDIA Control Panel 3D settings are configured for maximum power savings, allowing the CPU to downclock during load. Why this causes the problem: Aggressive power saving causes sudden reductions in CPU clock speed, which correlates with the observed drops in CPU utilization during freezes.

SECTION 4: SOLUTIONS

Solution 1: Mitigate Memory Pressure and Verify Game Integrity

Difficulty: Easy Time Required: 15 minutes Success Rate: High Prerequisites: Steam client installed. Steps: Technical Explanation: Verifying file integrity replaces corrupted or missing game assets that cause streaming failures. Reducing startup applications lowers baseline memory consumption, providing more headroom for the game and reducing page file reliance. Verification: Memory load in Task Manager remains below 85% during gameplay, and the frequency of 3-5 second freezes is reduced. Character model loads within 2 seconds of spawning.

Solution 2: Clear Graphics and Shader Cache

Difficulty: Easy Time Required: 10 minutes Success Rate: Medium Prerequisites: None. Steps: Technical Explanation: This procedure forces the game and graphics API to rebuild shader caches from scratch, eliminating corrupted or mismatched compiled shaders that cause rendering stalls. Verification: The initial loading screen includes a "Compiling Shaders" progress bar. Subsequent gameplay sessions show reduced hitching when entering new areas or using weapons for the first time.

Solution 3: Disable External Optimization and Configure NVIDIA Control Panel

Difficulty: Medium Time Required: 10 minutes Success Rate: High Prerequisites: NVIDIA GPU driver installed. Steps: * Power management mode: Prefer maximum performance * Texture filtering - Quality: High performance * Threaded optimization: On * Vertical sync: Off (Use the in-game 60 FPS cap) Technical Explanation: This prevents external tools from interfering with thread scheduling and ensures the GPU and CPU maintain consistent clock speeds under load, addressing the observed CPU utilization drops. Verification: CPU utilization no longer drops precipitously during action sequences. GPU utilization may increase from the baseline 50% as the bottleneck is alleviated.

Solution 4: Adjust In-Game Settings for Streaming Load

Difficulty: Easy Time Required: 5 minutes Success Rate: Medium Prerequisites: Game access. Steps: * Texture Quality: Set to Medium or Low. * View Distance: Set to Medium. * Shadow Quality: Set to Low. * Effects Quality: Set to Low. * Post Processing: Set to Low. * Keep DLSS or FSR enabled on Performance or Balanced mode. * FPS Cap: Set to 60. Technical Explanation: Reducing texture quality and streaming bandwidth directly lowers the game's system memory (VRAM and RAM) requirements and the data throughput demanded from the SSD, mitigating the storage and memory bottleneck. Verification: Texture pop-in is more noticeable but the "play-doh" texture state resolves faster. Memory load decreases from 90% to a lower value, and freezing during zone transitions diminishes.

Solution 5: Perform a Clean GPU Driver Installation

Difficulty: Medium Time Required: 15 minutes Success Rate: Medium Prerequisites: Internet connection for driver download. Steps: Technical Explanation: A clean installation removes all previous driver files and registry entries, eliminating potential conflicts, corruption, or incorrect settings that can cause rendering pipeline stalls. Verification: The freezing behavior changes in pattern or frequency. System stability during other GPU-intensive tasks may also improve.

Solution 6: Monitor SSD Health and Performance

Difficulty: Advanced Time Required: 20 minutes Success Rate: Low (Diagnostic) Prerequisites: Admin access. Steps: Technical Explanation: This diagnoses the suspected storage bottleneck. A degraded SSD will have high access latency and low queue depth performance, directly causing asset streaming freezes. Verification: Benchmark results align with expected performance for a healthy SATA III SSD. If not, migrating the game to a different, faster drive (NVMe or newer SATA SSD) will resolve the freezing.

SECTION 5: PREVENTION

Maintain system memory usage below 80% total load during gameplay. This may require upgrading to 32GB of RAM. Schedule a monthly clearing of the DirectX Shader Cache via Disk Cleanup. Configure Windows to use the Ultimate Performance power plan permanently. Before updating GPU drivers, use DDU to perform a clean installation. Regularly monitor SSD health using S.M.A.R.T. tools like CrystalDiskInfo. Avoid using third-party process priority tools like Process Lasso with online multiplayer games utilizing anti-cheat software. Keep the game installed on a primary, high-performance NVMe SSD with at least 20% free space to ensure consistent write amplification and garbage collection performance.

SECTION 6: WHEN TO CONTACT SUPPORT

Contact Embark Studios support if all solutions fail and the SSD health check confirms the storage drive is functional. Escalation is required when the error persists on a system meeting or exceeding the recommended specifications with a clean Windows installation. Provide diagnostic information including the game's log files (typically located in %LOCALAPPDATA%\ARC\Saved\Logs), a full DxDiag report (dxdiag /t C:\dxdiag_report.txt), and the performance metrics (CPU/GPU/RAM/SSD usage) captured during a freeze event. Official support channels are located on the ARC Raiders website or the Embark Studios support portal.